﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Project01
{
   public abstract class ObjectGame
    {
       protected Texture2D ObjectTexture;// Texture2D
       public AnimationSprite Sprite;//Load Sprite

       protected Game game;
       public ObjectGame(Game game)
       {

       }
       public virtual void LoadContent() { }
       public virtual void Update(GameTime gameTime) { }
       public virtual void Draw(SpriteBatch SpriteBatch) { }
           
    }
}
